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358 lines (287 loc) · 12.2 KB
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import pydub as pd
import librosa as lb
import numpy as np
from scipy.signal import fftconvolve
import soundfile as sf
def create_reverb_tail(audio):
sr = 22050
room_size=0.8
damping=0.4
decay=3.0
"""
Create a more pronounced reverb tail for smooth transition
"""
# Create decay envelope with longer decay
tail_length = int(decay * sr)
decay_envelope = np.exp(-np.linspace(0, decay, tail_length) / (room_size * 1.5))
# Create room impulse response with less damping for more echo
impulse = np.random.randn(tail_length) * decay_envelope
impulse = impulse * (1 - damping * np.linspace(0, 1, tail_length))
# Normalize impulse response with stronger presence
impulse = impulse / np.sum(np.abs(impulse)) * 1.2
# Apply convolution for reverb
reverb_tail = fftconvolve(audio, impulse)[:len(audio) + tail_length]
# Normalize reverb tail while keeping it more prominent
input_rms = np.sqrt(np.mean(audio**2))
reverb_rms = np.sqrt(np.mean(reverb_tail**2))
if reverb_rms > 0:
reverb_tail = reverb_tail * (input_rms / reverb_rms) * 1.1
return reverb_tail
try:
# Load the first and second songs
print("Loading songs...")
song1 = pd.AudioSegment.from_mp3("lana.mp3")
song2 = pd.AudioSegment.from_mp3("bunny.mp3")
# Define transition length (in milliseconds)
transition_length = 5000 # 5 seconds
# Convert AudioSegment to numpy array
y1 = np.array(song1.get_array_of_samples())
y2 = np.array(song2.get_array_of_samples())
# Handle stereo audio (if present) by selecting the first channel
def handle_stereo(audio_array, channels):
return audio_array[::channels] if channels > 1 else audio_array
# Get the number of channels for each song
y1 = handle_stereo(y1, song1.channels)
y2 = handle_stereo(y2, song2.channels)
# Normalize input audio
y1 = y1.astype(np.float32) / np.max(np.abs(y1))
y2 = y2.astype(np.float32) / np.max(np.abs(y2))
# Match volumes using RMS
rms1 = np.sqrt(np.mean(y1**2))
rms2 = np.sqrt(np.mean(y2**2))
y2 = y2 * (rms1 / rms2)
# Resample to 22050 Hz for processing
y1 = lb.resample(y=y1, orig_sr=song1.frame_rate, target_sr=22050)
y2 = lb.resample(y=y2, orig_sr=song2.frame_rate, target_sr=22050)
# Calculate transition points (75% through first song)
transition_point = int(len(y1) * 0.75)
transition_samples = int((transition_length / 1000) * 22050)
# Create reverb tail for the end of first song
reverb_segment = y1[transition_point-transition_samples:transition_point]
reverb_tail = create_reverb_tail(
reverb_segment,
sr=22050,
room_size=0.8,
damping=0.4,
decay=3.0
)
# Calculate the overlap window
overlap_start = transition_point - transition_samples
overlap_length = len(reverb_tail)
# Create overlapping fade curves
fade_out = np.linspace(1, 0, overlap_length)**1.5
fade_in = np.linspace(0, 1, overlap_length)**1.5
# Create output array
output_length = transition_point + len(reverb_tail)
transition = np.zeros(output_length)
# Add first song up to the end
transition[:transition_point] = y1[:transition_point]
# Add reverb tail with fade out
reverb_start = overlap_start
reverb_end = reverb_start + overlap_length
transition[reverb_start:reverb_end] = \
transition[reverb_start:reverb_end] * fade_out + reverb_tail * fade_out * 0.85
# Add second song with fade in starting at the same point
second_song_fade = y2[:overlap_length]
transition[reverb_start:reverb_end] += second_song_fade * fade_in * 0.95
# Add the rest of the second song
remaining_start = reverb_end
remaining_samples = len(y2[overlap_length:])
if remaining_samples > 0:
remaining_end = remaining_start + remaining_samples
if remaining_end > len(transition):
remaining_end = len(transition)
transition[remaining_start:remaining_end] += y2[overlap_length:overlap_length + (remaining_end - remaining_start)]
# Final volume normalization while preserving dynamics
max_amplitude = np.max(np.abs(transition))
if max_amplitude > 0:
transition = transition * (0.95 / max_amplitude)
# Convert back to AudioSegment
transition_segment = pd.AudioSegment(
(transition * 32767).astype(np.int16).tobytes(),
frame_rate=22050,
sample_width=2,
channels=1
)
# Export the result
transition_segment.export("reverb_transition.mp3", format="mp3")
print("Transition with overlapping fades created and saved as reverb_transition.mp3")
except Exception as e:
print(f"An error occurred: {str(e)}")
def create_scratch_transition(x_1, x_2):
x_disc, fs = lb.load("disc.mp3", sr=None)
x_disc = x_disc[:int(fs * 3)] # Limit disc scratch to 100ms
transition_point_ratio=0.75
"""
Create a transition using disc scratch sound between two songs
Parameters:
-----------
x_1 : np.ndarray
First audio signal
x_2 : np.ndarray
Second audio signal
x_disc : np.ndarray
Disc scratch sound effect
fs : int
Sampling rate
transition_point_ratio : float
Position in first song where transition occurs (0-1)
"""
try:
# Ensure mono audio
if x_1.ndim > 1:
x_1 = np.mean(x_1, axis=1)
if x_2.ndim > 1:
x_2 = np.mean(x_2, axis=1)
if x_disc.ndim > 1:
x_disc = np.mean(x_disc, axis=1)
# Normalize audio
x_1 = x_1 / np.max(np.abs(x_1))
x_2 = x_2 / np.max(np.abs(x_2))
x_disc = x_disc / np.max(np.abs(x_disc))
# Calculate transition point
transition_point = int(len(x_1) * transition_point_ratio)
# Create short fade out for first song (100ms)
fade_samples = int(0.1 * fs)
fade_out = np.linspace(1, 0, fade_samples)
x_1[transition_point-fade_samples:transition_point] *= fade_out
# Calculate total length
disc_duration = len(x_disc)
total_length = transition_point + disc_duration + len(x_2)
# Create output array
output = np.zeros(total_length)
# Add first song up to transition
output[:transition_point] = x_1[:transition_point]
# Add disc scratch
output[transition_point:transition_point+disc_duration] = x_disc
# Create short fade in for second song (100ms)
fade_in = np.linspace(0, 1, fade_samples)
x_2_start = transition_point + disc_duration
# Add second song after disc scratch
if fade_samples < len(x_2):
x_2[:fade_samples] *= fade_in
output[x_2_start:x_2_start+len(x_2)] = x_2
# Normalize final output
output = output / np.max(np.abs(output))
return output
except Exception as e:
print(f"Error in create_scratch_transition: {str(e)}")
return None
def scratch_transition_main():
try:
# Load audio files
print("Loading audio files...")
x_1, fs = lb.load("bunny.mp3", sr=None)
x_2, fs = lb.load("music.mp3", sr=None)
x_disc, fs = lb.load("disc.mp3", sr=None)
x_disc = x_disc[:int(fs * 3)] # Limit disc scratch to 100ms
print("Creating scratch transition...")
# Create transition
full_audio = create_scratch_transition(x_1, x_2)
if full_audio is not None:
print("Saving output file...")
# Save the result
sf.write("scratch_transition.mp3", full_audio, fs)
print("Done! Output saved as 'scratch_transition.wav'")
else:
print("Failed to create transition")
except Exception as e:
print(f"An error occurred: {str(e)}")
scratch_transition_main()
def create_scratch_crossfade(x_1, x_2):
overlap_duration=1.0
transition_point_ratio=0.75
x_disc, fs = lb.load("disc.mp3", sr=None)
"""
Create a crossfade transition with overlapping songs and disc scratch effect
"""
try:
# Ensure mono audio
if x_1.ndim > 1:
x_1 = np.mean(x_1, axis=1)
if x_2.ndim > 1:
x_2 = np.mean(x_2, axis=1)
if x_disc.ndim > 1:
x_disc = np.mean(x_disc, axis=1)
# Normalize audio
x_1 = x_1 / np.max(np.abs(x_1))
x_2 = x_2 / np.max(np.abs(x_2))
x_disc = x_disc / np.max(np.abs(x_disc)) * 0.8
# Calculate transition points
transition_point = int(len(x_1) * transition_point_ratio)
overlap_samples = int(overlap_duration * fs)
# Create crossfade envelopes
fade_out = np.linspace(1, 0, overlap_samples)**1.5
fade_in = np.linspace(0, 1, overlap_samples)**1.5
# Calculate disc timing
disc_start = transition_point + int(overlap_samples * 0.3)
disc_duration = len(x_disc)
# Calculate total length needed
total_length = max(transition_point + overlap_samples, disc_start + disc_duration)
# Create output array
output = np.zeros(total_length)
# Add first song up to transition point
output[:transition_point] = x_1[:transition_point]
# Handle the crossfade region
crossfade_end = min(transition_point + overlap_samples, len(x_1))
actual_overlap = crossfade_end - transition_point
# Adjust fade curves to match actual overlap length
fade_out = fade_out[:actual_overlap]
fade_in = fade_in[:actual_overlap]
# Apply crossfade
output[transition_point:crossfade_end] = \
x_1[transition_point:crossfade_end] * fade_out
# Add second song with fade in
if len(x_2) >= actual_overlap:
output[transition_point:crossfade_end] += \
x_2[:actual_overlap] * fade_in
# Add remainder of second song
remaining_start = crossfade_end
remaining_length = len(output) - remaining_start
if remaining_length > 0:
samples_to_add = min(remaining_length, len(x_2) - actual_overlap)
output[remaining_start:remaining_start + samples_to_add] += \
x_2[actual_overlap:actual_overlap + samples_to_add]
# Add disc scratch during crossfade
if disc_duration > 0:
# Create disc fade envelope
disc_fade_in_samples = int(disc_duration * 0.1)
disc_fade_out_samples = int(disc_duration * 0.1)
disc_sustain_samples = disc_duration - disc_fade_in_samples - disc_fade_out_samples
disc_envelope = np.concatenate([
np.linspace(0, 1, disc_fade_in_samples),
np.ones(max(0, disc_sustain_samples)),
np.linspace(1, 0, disc_fade_out_samples)
])
# Ensure disc envelope matches disc length
disc_envelope = disc_envelope[:disc_duration]
# Add disc with envelope
disc_end = min(disc_start + disc_duration, len(output))
actual_disc_samples = disc_end - disc_start
output[disc_start:disc_end] += x_disc[:actual_disc_samples] * disc_envelope[:actual_disc_samples]
# Normalize final output
output = output / np.max(np.abs(output)) * 0.95
return output
except Exception as e:
print(f"Error in create_scratch_crossfade: {str(e)}")
return None
def scratch_crossfade_main():
try:
# Load audio files
print("Loading audio files...")
x_1, fs = lb.load("bunny.mp3", sr=None)
x_2, fs = lb.load("music.mp3", sr=None)
x_disc, fs = lb.load("disc.mp3", sr=None)
print("Creating scratch crossfade transition...")
# Create transition with 1.5 second overlap
full_audio = create_scratch_crossfade(x_1, x_2)
if full_audio is not None:
print("Saving output file...")
sf.write("scratch_crossfade.mp3", full_audio, fs)
print("Done! Output saved as 'scratch_crossfade.mp3'")
else:
print("Failed to create transition")
except Exception as e:
print(f"An error occurred: {str(e)}")
# Run the transition
scratch_crossfade_main()