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options.cpp
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191 lines (176 loc) · 4.78 KB
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#include "options.h"
#include "output.h"
#include <fstream>
#include <string>
option_table OPTIONS;
option_key lookup_option_key(std::string id);
bool option_is_bool(option_key id);
void create_default_options();
std::string options_header();
void load_options()
{
std::ifstream fin;
fin.open("data/options.txt");
if (!fin.is_open()) {
fin.close();
create_default_options();
fin.open("data/options.txt");
if (!fin.is_open()) {
debugmsg("Could neither read nor create ./data/options.txt");
return;
}
}
while (!fin.eof()) {
std::string id;
fin >> id;
if (id == "")
getline(fin, id); // Empty line, chomp it
else if (id[0] == '#') // # indicates a comment
getline(fin, id);
else {
option_key key = lookup_option_key(id);
if (key == OPT_NULL) {
debugmsg("Bad option: %s", id.c_str());
getline(fin, id);
} else if (option_is_bool(key)) {
std::string val;
fin >> val;
if (val == "T")
OPTIONS[key] = 1.;
else
OPTIONS[key] = 0.;
} else {
double val;
fin >> val;
OPTIONS[key] = val;
}
}
if (fin.peek() == '\n')
getline(fin, id); // Chomp
}
fin.close();
}
option_key lookup_option_key(std::string id)
{
if (id == "use_celsius")
return OPT_USE_CELSIUS;
if (id == "force_capital_yn")
return OPT_FORCE_YN;
if (id == "ent_and_esc_in_ynquiries")
return OPT_ENT_AND_ESC_IN_YNQUERIES;
if (id == "no_bright_backgrounds")
return OPT_NO_CBLINK;
if (id == "24_hour")
return OPT_24_HOUR;
if (id == "snap_to_target")
return OPT_SNAP_TO_TARGET;
if (id == "safemode")
return OPT_SAFEMODE;
if (id == "autosafemode")
return OPT_AUTOSAFEMODE;
if (id == "random_npcs")
return OPT_RANDOM_NPCS;
return OPT_NULL;
}
std::string option_string(option_key key)
{
switch (key) {
case OPT_USE_CELSIUS: return "use_celsius";
case OPT_FORCE_YN: return "force_capital_yn";
case OPT_ENT_AND_ESC_IN_YNQUERIES: return "ent_and_esc_in_ynquiries";
case OPT_NO_CBLINK: return "no_bright_backgrounds";
case OPT_24_HOUR: return "24_hour";
case OPT_SNAP_TO_TARGET: return "snap_to_target";
case OPT_SAFEMODE: return "safemode";
case OPT_AUTOSAFEMODE: return "autosafemode";
case OPT_RANDOM_NPCS: return "random_npcs";
default: return "unknown_option";
}
return "unknown_option";
}
std::string option_name(option_key key)
{
switch (key) {
case OPT_USE_CELSIUS: return "Use Celsius";
case OPT_FORCE_YN: return "Force Y/N in prompts";
case OPT_ENT_AND_ESC_IN_YNQUERIES:
return "Use Enter and Esc in prompts";
case OPT_NO_CBLINK: return "No Bright Backgrounds";
case OPT_24_HOUR: return "24 Hour Time";
case OPT_SNAP_TO_TARGET: return "Snap to Target";
case OPT_SAFEMODE: return "Safemode on by default";
case OPT_AUTOSAFEMODE: return "Auto-Safemode on by default";
case OPT_RANDOM_NPCS: return "Random NPCs";
default: return "Unknown Option (BUG)";
}
return "Big ol Bug";
}
bool option_is_bool(option_key id)
{
switch (id) {
default:
return true;
}
return true;
}
void create_default_options()
{
std::ofstream fout;
fout.open("data/options.txt");
if (!fout.is_open())
return;
fout << options_header() << "\n\
# If true, use C not F\n\
use_celsius F\n\
# If true, y/n prompts are case-sensitive, y and n are not accepted\n\
force_capital_yn T\n\
# If true, enter and escape keys can be used in y/n prompts\n\
ent_and_esc_in_ynquiries T\n\
# If true, bright backgrounds are not used--some consoles are not compatible\n\
no_bright_backgrounds F\n\
# If true, use military time, not AM/PM\n\
24_hour F\n\
# If true, automatically follow the crosshair when firing/throwing\n\
snap_to_target F\n\
# If true, safemode will be on after starting a new game or loading\n\
safemode T\n\
# If true, auto-safemode will be on after starting a new game or loading\n\
autosafemode F\n\
# If true, random NPCs will be spawned on map\n\
random_npcs T\n\
";
fout.close();
}
std::string options_header()
{
return "\
# This is the options file. It works similarly to keymap.txt: the format is\n\
# <option name> <option value>\n\
# <option value> may be any number, positive or negative. If you use a\n\
# negative sign, do not put a space between it and the number.\n\
#\n\
# If # is at the start of a line, it is considered a comment and is ignored.\n\
# In-line commenting is not allowed. I think.\n\
#\n\
# If you want to restore the default options, simply delete this file.\n\
# A new options.txt will be created next time you play.\n\
\n\
";
}
void save_options()
{
std::ofstream fout;
fout.open("data/options.txt");
if (!fout.is_open())
return;
fout << options_header() << std::endl;
for (int i = 1; i < NUM_OPTION_KEYS; i++) {
option_key key = option_key(i);
fout << option_string(key) << " ";
if (option_is_bool(key))
fout << (OPTIONS[key] ? "T" : "F");
else
fout << OPTIONS[key];
fout << "\n";
}
}