This mod is designed to be a lightweight local weather mod without all the bloat of tornado mods.
- wind, precipitation, and cloud cover all vary over time as functions of altitude, biome, and distance to mountain and ocean biomes
- possible weather includes rain, sun-showers, thunderstorms, snow, gusts, and fog, maybe hail and sleet
- weather doesn't just abruptly clear when a player sleeps the night away, the weather just skips forward in its time function
- rain fills up cauldrons, and open-air tanks and reservoirs proportionally to the amount of rainfall
- wind powers wind generators proportionally to wind speed
- cloud cover blocks solar generation proportionally to the density of cloud
- high wind can optionally blow particles of snow, leaves, and sand/dust blocks
- results in lightning hot-spots, reliable wind generation areas, and optimal water collection areas
- hail could damage crops
- wind speed and direction could blow entities about, but that feels like it might get laggy
- cool looking clouds maybe
- possibly adds seasons too, or is otherwise compatible with a mod like Serene Seasons
This mod would both fit into a lightweight vanilla+ modpack, and augment a tech modpack to make its renewable generation more dynamic. It would be recommended for a mod like Hydropower Reservoirs.