Skip to content

Latest commit

 

History

History
22 lines (21 loc) · 1.47 KB

File metadata and controls

22 lines (21 loc) · 1.47 KB

Simple Weather

Return

Description:

This mod is designed to be a lightweight local weather mod without all the bloat of tornado mods.

Features:

  • wind, precipitation, and cloud cover all vary over time as functions of altitude, biome, and distance to mountain and ocean biomes
  • possible weather includes rain, sun-showers, thunderstorms, snow, gusts, and fog, maybe hail and sleet
  • weather doesn't just abruptly clear when a player sleeps the night away, the weather just skips forward in its time function
  • rain fills up cauldrons, and open-air tanks and reservoirs proportionally to the amount of rainfall
  • wind powers wind generators proportionally to wind speed
  • cloud cover blocks solar generation proportionally to the density of cloud
  • high wind can optionally blow particles of snow, leaves, and sand/dust blocks
  • results in lightning hot-spots, reliable wind generation areas, and optimal water collection areas
  • hail could damage crops
  • wind speed and direction could blow entities about, but that feels like it might get laggy
  • cool looking clouds maybe
  • possibly adds seasons too, or is otherwise compatible with a mod like Serene Seasons

Use:

This mod would both fit into a lightweight vanilla+ modpack, and augment a tech modpack to make its renewable generation more dynamic. It would be recommended for a mod like Hydropower Reservoirs.

Return